7/5/2023 0 Comments Grim fandango remastered ps3![]() ![]() Just about every screen has at least one comment on it, and the background stories are worth listening to. I had a few crashes while playing, particularly at the end of cut-scenes, and usually right in the middle of thinking "Oh, yeah, it's been quite a while since I sav- yaaaaaaaargh!"įinally, there are some bonus features - a concept art gallery, and that commentary mode with everyone from creator Tim Schafer to the QA tester chipping in with their memories and pointers. That's an bizarre omission, and an unfortunate one. You only get eight slots, and there's no auto-save. Remastered's only major real dropped ball is, strangely and rather boringly, save games. In short, while this isn't the most comprehensive remaster ever made, it's a smart and considered one that focuses on bringing you the Grim Fandango you remember in your head rather than necessarily the one you played, with the differences revealed by switching off the new graphical features from the main menu (which you can do at any time). Realistically, that was never, ever going to happen. In a perfect world, they'd have been redone. By default, Remastered runs in 4:3 with decorative borders to fill the space, but it's possible to get rid of those, or play it in widescreen if you really must - though that's a simple stretch-out job and as such looks very ugly. The result is that they look a little soft, especially against the now crisp 3D models, but the amount of detail and artistry in them means that this quickly fades out of relevance. A reaper's journey, from Bergman to Bogie.īackgrounds have been upscaled, but otherwise left alone. Those are are very minor irritations though. One puzzle, involving pulling levers, had me at the keyboard before a solution would work. This annoyingly can't distinguish between 'use this' and 'use item on this' though, so you still have keep putting things away to interact with them, and go to a separate screen to check and select inventory items. ![]() Instead, it increases the texture quality so that characters are as sharp as they should be, adds a few lighting effects that aren't particularly dramatic but don't hurt, and introduce a point-and-click interface to go along with the original's tank controls (plus a certain pointed achievement if you play through it the old fashioned away). Grim Fandango Remastered wisely doesn't mess with any of this, avoiding any heavy-handed modernisation like the updates that made the original Secret of Monkey Island Special Edition such a pile (the sequel was better). The heart and style of it easily papers over those pesky cracks. Some details of the plot are best not thought over too carefully, especially the nature of Manny's job and trying to do Glengarry Glen Ross in a world where the best clients are given freebies for their good lives, but hey. Every scene is lovingly rendered, every piece of music so good that it's impossible to imagine anything else going in its place, every conversation sparkles with wit and warmth. His Art Deco world of Mexican papier-mâché dolls is a work of creative genius, from the Brazil style technology of opening city El Marro to the moonlit waters of Rubacava. Main character Manny Calavera in particular is easily one of Lucasarts' finest creations a grim reaper/travel agent for the dead on a four year journey through the underworld in search of the woman whose destiny he lost. It's one of the most beloved adventures of all time, and one of the few deemed worthy of sharing a VIP room with the likes of Monkey Island and Day of the Tentacle. There's no arguing Grim Fandango's pedigree. Like the film noir classics it borrows from, it looked and sounded great at release, and still holds onto its style. It's a credit to every member of it that if this new Remastered edition doesn't seem to have changed all that much, it's because there really wasn't much in need of updating. There's a line in the new Grim Fandango Remastered's Director's Commentary that sums it up perfectly: "When you're making something, it should be something that only has been made by you, at the time you made it, in the place you made it." More than most games, never mind adventures, it's impossible to imagine any other team having made the original. ![]() The puzzles and its early peak can't be ignored, but nor can everything it does right. Definitely be careful of rose-tinted memories. ![]()
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